Lands of the Waxing Moon

Techs: Trade

Production
- Chrysm: 1
- Kordal: 1
Trade: 10
Influence: 7
Material: 9

Someone has Kordal Accretions
UN Debt: -2

1. The Crystal Hives
Terrain: Mountains-3
Population: 3
Standard Structures (2 of 3)
1. Mine [Adamantium Picks, Thresher Wurms]
2. Resource Extractor – Chrysm
3. Great Hive [Counts as Citadel, +1 Influence]
Special: Chrysm, Railroad
Production: 2 Trade, 2 Influence, 4 Material

2. Forest of Bones
Terrain: Forest-4
Population: 4
Standard Structures (3 of 4)
1. Logging Camp [Unending Toil]
2. Church [Polytheistic Nave]
3. Market
Unique Structures (1 of 1)
1. Well of Souls [Allows mindless undead to be joined with bodiless spirits, fixed with metal masks to mark change into the “Returned”]
Military: 1 Unit of Skeletons
Special: Death Node, +1 Trade from Bone Merchant trade deal, Railroad
Sway: 1
Production: 4 Trade, 3 Influence, 2 Material

3. The Crumbling Stair
Terrain: Mountain-4
Population: 4
Standard Structures (3 of 4)
1. Market
2. Mine [Adamantium Picks]
3. Smithy
Military: 1 unit of Foot Troops
Special: Railroad
Production: 2 Trade, 1 Influence, 3 Material

4. The Seething Rifts
Terrain: Desert-3
Population: 3
Standard Structures (2 of 3)
1. Monument
2. Market
Special: Fire Node, Oil, Railroad
Production: 2 Trade, 1 Influence, 1 local Influence

Lands of the Waxing Moon

Dynasty NichG karl_schlipf