Troop Types

Peasants

Attack: 3
Attrition: 2
Defense: 0
Morale: 1
Speed: 2
Health: 20

Green Foot-soldiers (unarmored)

Attack: 6
Attrition: 3
Defense: 0
Morale: 2
Speed: 2
Health: 25

Veteran Foot-soldiers (unarmored)

Attack: 7
Attrition: 3
Defense: 0
Morale: 3
Speed: 2
Health: 30

Skeletons

Attack: 5
Attrition: 3
Defense: 0
Morale: -
Speed: 2
Health: 20

Zombies

Attack: 4
Attrition: 4
Defense: 0
Morale: -
Speed: 1
Health: 40

Green Archers (unarmored)

Special: Ranged
Attack: 5
Attrition: 3
Defense: 0
Morale: 2
Speed: 2
Health: 25

Veteran Archers (unarmored)

Special: Ranged
Attack: 6
Attrition: 3
Defense: 0
Morale: 3
Speed: 2
Health: 30

Golems

Attack: 5
Attrition: 3
Defense: 7
Morale: -
Speed: 2
Health: 30
Special: -1 Attrition suffered per attack

Lightning Throwers

Attack: 7
Attrition: 6
Defense: 0
Morale: 3
Speed: 2
Health: 20
Special: May choose to deal 1 attrition to all susceptible units other than themselves within the same zone as their target when attacking, but cannot choose to exclude particular units.

Rune-armored Soldiers

Attack: 6
Attrition: 3
Defense: 1
Morale: 3
Speed: 2
Health: 30
Special: Suffers -2 attrition from electric attacks. If this negates all attrition from the attack, there is no corresponding morale loss.

Moving Beetle Fortress

Attack: 7
Attrition: 4
Defense: 6
Morale: -
Speed: 0
Health: 50
Special (Crush): Simultaneously attacks all units it is engaged with when it makes an attack.
- Upgrade: Armor plating. Requires Tier 2 smithing tech, 8 Material. Adds +2 Defense
- Upgrade: Gas-sac Flame-Throwers. Requires Alchemy, 5 Trade. Adds +3 Attrition.

Troop Types

Dynasty NichG NichG